An Exploratory Study on Domestic Mobile Games and In-app Payment Fees

Taehee Lee, Seongmin Jeon

Abstract


The mobile application (APP) market is growing at an unprecedented speed. Amid such growth, the global platform providers are mandating exclusive in-app payments and charging 30% for platform commission fees. A serious tension has arisen between mobile global platform providers and local content providers. The present study attempts to analyze the domestic mobile game market and in-app payment commission fees. This study estimates the size of the domestic mobile game market and platform commission fees by directly using publicly available financial statements and footnote information of some representative listed mobile game firms. Also, the study analyzes the cost structures of the same sample firms and attempts to draw some implications on sustainable growths of the mobile game ecosystem. We estimated that, in 2019, the domestic mobile game market is around 4.9 trillion Won and the ensuing in-app payment commission fees market was 1.5 trillion Won. High market share firms display a proportional increase in in-app payment commission fees in relation to sales growth. This, in turn, makes the in-app payment commission fees a primary cost item far exceeding employee salaries and R&D expenses. During the same period, low market share firms generated a mere profit or experienced net loss. Analysis of the cost structure reveals that these firms are even more liable to higher in-app payment commission fee cost structure than high market share. Most constituents of the mobile game ecosystem are small business entrepreneurs. By employing a micro-level analysis, the study estimates that, in 2019, a representative median firm generates 530 million Won in sales. At the same time, it spends 190 million Won in employee salaries, 50 Won million in R&D and 190 million Won in in-app payment commission fees, respectively. In the absence of other cost items, these three cost items alone account for 73.8% of sales revenue. The results imply that a sustainable growth of the local mobile game market heavily depends upon the cost structure of such representative median firm, the in-app payment commission fees being the primary cost item of such firm. 


Full Text:

PDF

References


App Annie, Mobile Games and Beyond 2019, 2019, https://www.appannie.com/ kr/insights/mobile-gaming/the-state-of-mobile-games-in-2019-and-beyond/.

Armstrong, M., “Competition in two-sided markets,” The RAND Journal of Economics, Vol. 37, No. 3, pp. 668-691, 2006.

Belleflamme, P. and Peitz, M., “Platform competition: Who benefits from multihoming?,” International Journal of Industrial Organization, Vol. 64, pp. 1-26, 2019.

Dinsmore, J. B., Swani, K., and Dugan, R. G., “To ‘free’ or not to ‘free’ : Trait predictors of mobile app purchasing tendencies,” Psychology and Marketing, Vol. 34, No. 2, pp. 227-244, 2017.

Eisenmann, T., Parker, G., and Van Alstyne, M., “Platform envelopment”, Strategic Management Journal, Vol. 32, No. 12, pp. 1270- 1285, 2011.

Evans, D. S. and Schmalensee, R., “The industrial organization of markets with two-sided platforms,” Issues in Competition Law and Policy 667(ABA Section of Antitrust Law 2008, 2005.

Igaworks, Korean Mobile Game Market Overview 2019, 2019, https://hd.mobile index.com/report/?s=115&p=1.

Jang, M., Kim, C., and Yoo, B., “An Empirical Analysis of In-app Purchase Behavior in Mobile Games,” Information Systems Review, Vol. 22, No. 2, pp. 43-52, 2020.

Jang, M., Lee, R., and Yoo, B., “Does fun or freebie increase in-app purchase?,” Information Systems and e-Business Management, pp. 1-19, 2019.

Kim, D., “A Study on Legal Policy for the Heightening of Transparency of App Market Services and Two : sided Marketability of App Market,” Chungang Law Review, Vol. 17, No. 4, pp. 201-233, 2015.

Kim, H., “A Study on Extraterritorial Applications to Global Platform Operators: Focused on the Introduction of the Status Survey on Vaule-added Telecommunications Business under the Telecommunications Business Act,” Journal of Cybercommunication Academic Society, Vol. 37, No. 2, pp. 103-136, 2020.

Kim, H. W., Lee, H. L., and Choi, S., “An Exploratory Study on the Determinants of Mobile Application Purchase,” The Journal of Society for e-Business Studies, Vol. 16, No. 4, pp. 173-195, 2011.

Kim, S. H., “Policy issues arising from the two-sided market theories in the telecommunications industry,” Basic Report 08-11, KISDI, 2008.

Korea Creative Content Agency, White Paper on Korean Games 2019, 2019.

Korea Mobile Internet Business Association, Korea Mobile Content Industry 2019, 2019. http://www.moiba.or.kr/mobile/bbs/ info.

Koo, H., Kim, M., Kim, S., Seo, D., Yang, S., and Lim, J., “A Study on the Prevention of Consumer Problems of Mobile Game In-app Payment,” The Journal of the Korea Contents Association, Vol. 19, No. 8, pp. 93-105, 2019.

Lee, H., Bae, H., and Lee, S. W., “Which Online Shopping Platforms and Payment Options are Favored by Korean Online Seller?: Focusing on Online Shopping Platforms’ and Payment Options’ Characteristics,” Journal of Korea Contents Association, Vol. 19, No. 5, pp. 443-454, 2019.

Lee, G. and Shin, M., Game Big 3 paid over 1 trillion won in ‘Google-Apple app payment commissions’ last year, Donga Daily, 2020. https://www.donga.com/news/ Economy/article/all/20200831/102730371/1.

Market Insights Reports, Global Mobile Applications Market Size, Status And Forecast 2019-2025 https://www.marke tinsightsreports.com/reports/07101351439/ global-mobile-applications-market-size- status-and-forecast-2019-2025/discount? Source=NC&Mode=47.

McIntyre, D. and Srinivasan, A., “Networks, platforms, and strategy: Emerging views and next steps,” Strategic Management Journal, Vol. 38, No. 1, pp. 141-160, 2017.

Nam, K., “A Study on Protection of App- Developers,” IT & Law, Vol. 13, No. 13, pp. 187-210, 2016.

Panico, C. and Cennamo, C., “What drives a platform’s strategy? Usage, membership, and competition effects,” Academy of Management Proceedings, 2015.

Pauwels, K. and Weiss, A., “Moving from free to fee: How online firms market to change their business model successfully,” Journal of Marketing, Vol. 72, pp. 14-31, 2008.

Rochet, J. C. and Tirole, J., “Two-sided markets: a progress report,” The RAND Journal of Economics, Vol. 37, No. 3, 645- 667, 2006.

Roh, J., Google in-app payment ‘controversy’… “Gapjil toll” vs “Witch Hunt,” Hankyung Daily, 2020. https://www.han kyung.com/it/article/202009039981g.

Roma, P. and Ragaglia, D., “Revenue models, in-app purchase, and the app performance: Evidence from Apple’s App Store and Google Play,” Electronic Commerce Research and Applications, Vol. 17, pp. 173-190, 2016.

Shulman, J. D. and Geng, X., “Does it pay to shroud in-app purchase prices?,” Information Systems Research, Vol. 30, No. 3, pp. 856-871, 2019.

Wen, W. and Zhu, F., “Threat of platform- owner entry and complementor responses: Evidence from the mobile app market,” Strategic Management Journal, Vol. 40, No. 9, pp. 1336-1367, 2019.

Zhang, Y., Li, J., and Tong, T. W., Platform governance matters: How platform gatekeeping affects knowledge sharing among complementors (Working Paper), 2018.

Zhu, F. and Iansiti, M., “Entry into platform-based markets,” Strategic Management Journal, Vol. 33, No. 1, pp. 88-106, 2012.


Refbacks

  • There are currently no refbacks.